[lfs-patches] r2344 - trunk/MesaLib

dj at linuxfromscratch.org dj at linuxfromscratch.org
Mon Dec 5 23:47:59 PST 2011


Author: dj
Date: 2011-12-06 00:47:48 -0700 (Tue, 06 Dec 2011)
New Revision: 2344

Added:
   trunk/MesaLib/MesaLib-7.11.2-add_xdemos-1.patch
Log:
Added MesaLib-7.11.2-add_xdemos-1.patch.

Added: trunk/MesaLib/MesaLib-7.11.2-add_xdemos-1.patch
===================================================================
--- trunk/MesaLib/MesaLib-7.11.2-add_xdemos-1.patch	                        (rev 0)
+++ trunk/MesaLib/MesaLib-7.11.2-add_xdemos-1.patch	2011-12-06 07:47:48 UTC (rev 2344)
@@ -0,0 +1,2110 @@
+Submitted By: DJ Lucas (dj_AT_linuxfromscratch_DOT_org)
+Date: 2011-12-06
+Initial Package Version: 7.9
+Origin: Self
+Upstream Status: Not applicable
+Description: Adds the xdemos that are used in BLFS to the Mesa build. Demos
+             come from the mesa-demos-8.0.1 package.
+
+diff -Naurp Mesa-7.11.2-orig/Makefile Mesa-7.11.2/Makefile
+--- Mesa-7.11.2-orig/Makefile	2011-12-06 01:43:55.000000000 -0600
++++ Mesa-7.11.2/Makefile	2011-12-06 01:44:05.000000000 -0600
+@@ -2,7 +2,7 @@
+ 
+ TOP = .
+ 
+-SUBDIRS = src
++SUBDIRS = src xdemos
+ 
+ 
+ # The git command below generates an empty string when we're not
+diff -Naurp Mesa-7.11.2-orig/xdemos/glxgears.c Mesa-7.11.2/xdemos/glxgears.c
+--- Mesa-7.11.2-orig/xdemos/glxgears.c	1969-12-31 18:00:00.000000000 -0600
++++ Mesa-7.11.2/xdemos/glxgears.c	2011-12-06 01:44:05.000000000 -0600
+@@ -0,0 +1,787 @@
++/*
++ * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
++ * 
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ * 
++ * The above copyright notice and this permission notice shall be included
++ * in all copies or substantial portions of the Software.
++ * 
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
++ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
++ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
++ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
++ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++ */
++
++/*
++ * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
++ * Port by Brian Paul  23 March 2001
++ *
++ * See usage() below for command line options.
++ */
++
++
++#include <math.h>
++#include <stdlib.h>
++#include <stdio.h>
++#include <string.h>
++#include <X11/Xlib.h>
++#include <X11/keysym.h>
++#include <GL/gl.h>
++#include <GL/glx.h>
++#include <GL/glxext.h>
++
++#ifndef GLX_MESA_swap_control
++#define GLX_MESA_swap_control 1
++typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void);
++#endif
++
++
++#define BENCHMARK
++
++#ifdef BENCHMARK
++
++/* XXX this probably isn't very portable */
++
++#include <sys/time.h>
++#include <unistd.h>
++
++/* return current time (in seconds) */
++static double
++current_time(void)
++{
++   struct timeval tv;
++#ifdef __VMS
++   (void) gettimeofday(&tv, NULL );
++#else
++   struct timezone tz;
++   (void) gettimeofday(&tv, &tz);
++#endif
++   return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
++}
++
++#else /*BENCHMARK*/
++
++/* dummy */
++static double
++current_time(void)
++{
++   /* update this function for other platforms! */
++   static double t = 0.0;
++   static int warn = 1;
++   if (warn) {
++      fprintf(stderr, "Warning: current_time() not implemented!!\n");
++      warn = 0;
++   }
++   return t += 1.0;
++}
++
++#endif /*BENCHMARK*/
++
++
++
++#ifndef M_PI
++#define M_PI 3.14159265
++#endif
++
++
++/** Event handler results: */
++#define NOP 0
++#define EXIT 1
++#define DRAW 2
++
++static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
++static GLint gear1, gear2, gear3;
++static GLfloat angle = 0.0;
++
++static GLboolean fullscreen = GL_FALSE;	/* Create a single fullscreen window */
++static GLboolean stereo = GL_FALSE;	/* Enable stereo.  */
++static GLboolean animate = GL_TRUE;	/* Animation */
++static GLfloat eyesep = 5.0;		/* Eye separation. */
++static GLfloat fix_point = 40.0;	/* Fixation point distance.  */
++static GLfloat left, right, asp;	/* Stereo frustum params.  */
++
++
++/*
++ *
++ *  Draw a gear wheel.  You'll probably want to call this function when
++ *  building a display list since we do a lot of trig here.
++ * 
++ *  Input:  inner_radius - radius of hole at center
++ *          outer_radius - radius at center of teeth
++ *          width - width of gear
++ *          teeth - number of teeth
++ *          tooth_depth - depth of tooth
++ */
++static void
++gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
++     GLint teeth, GLfloat tooth_depth)
++{
++   GLint i;
++   GLfloat r0, r1, r2;
++   GLfloat angle, da;
++   GLfloat u, v, len;
++
++   r0 = inner_radius;
++   r1 = outer_radius - tooth_depth / 2.0;
++   r2 = outer_radius + tooth_depth / 2.0;
++
++   da = 2.0 * M_PI / teeth / 4.0;
++
++   glShadeModel(GL_FLAT);
++
++   glNormal3f(0.0, 0.0, 1.0);
++
++   /* draw front face */
++   glBegin(GL_QUAD_STRIP);
++   for (i = 0; i <= teeth; i++) {
++      angle = i * 2.0 * M_PI / teeth;
++      glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
++      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
++      if (i < teeth) {
++	 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
++	 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
++		    width * 0.5);
++      }
++   }
++   glEnd();
++
++   /* draw front sides of teeth */
++   glBegin(GL_QUADS);
++   da = 2.0 * M_PI / teeth / 4.0;
++   for (i = 0; i < teeth; i++) {
++      angle = i * 2.0 * M_PI / teeth;
++
++      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
++      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
++      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
++		 width * 0.5);
++      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
++		 width * 0.5);
++   }
++   glEnd();
++
++   glNormal3f(0.0, 0.0, -1.0);
++
++   /* draw back face */
++   glBegin(GL_QUAD_STRIP);
++   for (i = 0; i <= teeth; i++) {
++      angle = i * 2.0 * M_PI / teeth;
++      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
++      glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
++      if (i < teeth) {
++	 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
++		    -width * 0.5);
++	 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
++      }
++   }
++   glEnd();
++
++   /* draw back sides of teeth */
++   glBegin(GL_QUADS);
++   da = 2.0 * M_PI / teeth / 4.0;
++   for (i = 0; i < teeth; i++) {
++      angle = i * 2.0 * M_PI / teeth;
++
++      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
++		 -width * 0.5);
++      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
++		 -width * 0.5);
++      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
++      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
++   }
++   glEnd();
++
++   /* draw outward faces of teeth */
++   glBegin(GL_QUAD_STRIP);
++   for (i = 0; i < teeth; i++) {
++      angle = i * 2.0 * M_PI / teeth;
++
++      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
++      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
++      u = r2 * cos(angle + da) - r1 * cos(angle);
++      v = r2 * sin(angle + da) - r1 * sin(angle);
++      len = sqrt(u * u + v * v);
++      u /= len;
++      v /= len;
++      glNormal3f(v, -u, 0.0);
++      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
++      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
++      glNormal3f(cos(angle), sin(angle), 0.0);
++      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
++		 width * 0.5);
++      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
++		 -width * 0.5);
++      u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
++      v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
++      glNormal3f(v, -u, 0.0);
++      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
++		 width * 0.5);
++      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
++		 -width * 0.5);
++      glNormal3f(cos(angle), sin(angle), 0.0);
++   }
++
++   glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
++   glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
++
++   glEnd();
++
++   glShadeModel(GL_SMOOTH);
++
++   /* draw inside radius cylinder */
++   glBegin(GL_QUAD_STRIP);
++   for (i = 0; i <= teeth; i++) {
++      angle = i * 2.0 * M_PI / teeth;
++      glNormal3f(-cos(angle), -sin(angle), 0.0);
++      glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
++      glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
++   }
++   glEnd();
++}
++
++
++static void
++draw(void)
++{
++   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
++
++   glPushMatrix();
++   glRotatef(view_rotx, 1.0, 0.0, 0.0);
++   glRotatef(view_roty, 0.0, 1.0, 0.0);
++   glRotatef(view_rotz, 0.0, 0.0, 1.0);
++
++   glPushMatrix();
++   glTranslatef(-3.0, -2.0, 0.0);
++   glRotatef(angle, 0.0, 0.0, 1.0);
++   glCallList(gear1);
++   glPopMatrix();
++
++   glPushMatrix();
++   glTranslatef(3.1, -2.0, 0.0);
++   glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
++   glCallList(gear2);
++   glPopMatrix();
++
++   glPushMatrix();
++   glTranslatef(-3.1, 4.2, 0.0);
++   glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
++   glCallList(gear3);
++   glPopMatrix();
++
++   glPopMatrix();
++}
++
++
++static void
++draw_gears(void)
++{
++   if (stereo) {
++      /* First left eye.  */
++      glDrawBuffer(GL_BACK_LEFT);
++
++      glMatrixMode(GL_PROJECTION);
++      glLoadIdentity();
++      glFrustum(left, right, -asp, asp, 5.0, 60.0);
++
++      glMatrixMode(GL_MODELVIEW);
++
++      glPushMatrix();
++      glTranslated(+0.5 * eyesep, 0.0, 0.0);
++      draw();
++      glPopMatrix();
++
++      /* Then right eye.  */
++      glDrawBuffer(GL_BACK_RIGHT);
++
++      glMatrixMode(GL_PROJECTION);
++      glLoadIdentity();
++      glFrustum(-right, -left, -asp, asp, 5.0, 60.0);
++
++      glMatrixMode(GL_MODELVIEW);
++
++      glPushMatrix();
++      glTranslated(-0.5 * eyesep, 0.0, 0.0);
++      draw();
++      glPopMatrix();
++   }
++   else {
++      draw();
++   }
++}
++
++
++/** Draw single frame, do SwapBuffers, compute FPS */
++static void
++draw_frame(Display *dpy, Window win)
++{
++   static int frames = 0;
++   static double tRot0 = -1.0, tRate0 = -1.0;
++   double dt, t = current_time();
++
++   if (tRot0 < 0.0)
++      tRot0 = t;
++   dt = t - tRot0;
++   tRot0 = t;
++
++   if (animate) {
++      /* advance rotation for next frame */
++      angle += 70.0 * dt;  /* 70 degrees per second */
++      if (angle > 3600.0)
++         angle -= 3600.0;
++   }
++
++   draw_gears();
++   glXSwapBuffers(dpy, win);
++
++   frames++;
++   
++   if (tRate0 < 0.0)
++      tRate0 = t;
++   if (t - tRate0 >= 5.0) {
++      GLfloat seconds = t - tRate0;
++      GLfloat fps = frames / seconds;
++      printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
++             fps);
++      tRate0 = t;
++      frames = 0;
++   }
++}
++
++
++/* new window size or exposure */
++static void
++reshape(int width, int height)
++{
++   glViewport(0, 0, (GLint) width, (GLint) height);
++
++   if (stereo) {
++      GLfloat w;
++
++      asp = (GLfloat) height / (GLfloat) width;
++      w = fix_point * (1.0 / 5.0);
++
++      left = -5.0 * ((w - 0.5 * eyesep) / fix_point);
++      right = 5.0 * ((w + 0.5 * eyesep) / fix_point);
++   }
++   else {
++      GLfloat h = (GLfloat) height / (GLfloat) width;
++
++      glMatrixMode(GL_PROJECTION);
++      glLoadIdentity();
++      glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
++   }
++   
++   glMatrixMode(GL_MODELVIEW);
++   glLoadIdentity();
++   glTranslatef(0.0, 0.0, -40.0);
++}
++   
++
++
++static void
++init(void)
++{
++   static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
++   static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
++   static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
++   static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
++
++   glLightfv(GL_LIGHT0, GL_POSITION, pos);
++   glEnable(GL_CULL_FACE);
++   glEnable(GL_LIGHTING);
++   glEnable(GL_LIGHT0);
++   glEnable(GL_DEPTH_TEST);
++
++   /* make the gears */
++   gear1 = glGenLists(1);
++   glNewList(gear1, GL_COMPILE);
++   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
++   gear(1.0, 4.0, 1.0, 20, 0.7);
++   glEndList();
++
++   gear2 = glGenLists(1);
++   glNewList(gear2, GL_COMPILE);
++   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
++   gear(0.5, 2.0, 2.0, 10, 0.7);
++   glEndList();
++
++   gear3 = glGenLists(1);
++   glNewList(gear3, GL_COMPILE);
++   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
++   gear(1.3, 2.0, 0.5, 10, 0.7);
++   glEndList();
++
++   glEnable(GL_NORMALIZE);
++}
++
++
++/**
++ * Remove window border/decorations.
++ */
++static void
++no_border( Display *dpy, Window w)
++{
++   static const unsigned MWM_HINTS_DECORATIONS = (1 << 1);
++   static const int PROP_MOTIF_WM_HINTS_ELEMENTS = 5;
++
++   typedef struct
++   {
++      unsigned long       flags;
++      unsigned long       functions;
++      unsigned long       decorations;
++      long                inputMode;
++      unsigned long       status;
++   } PropMotifWmHints;
++
++   PropMotifWmHints motif_hints;
++   Atom prop, proptype;
++   unsigned long flags = 0;
++
++   /* setup the property */
++   motif_hints.flags = MWM_HINTS_DECORATIONS;
++   motif_hints.decorations = flags;
++
++   /* get the atom for the property */
++   prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True );
++   if (!prop) {
++      /* something went wrong! */
++      return;
++   }
++
++   /* not sure this is correct, seems to work, XA_WM_HINTS didn't work */
++   proptype = prop;
++
++   XChangeProperty( dpy, w,                         /* display, window */
++                    prop, proptype,                 /* property, type */
++                    32,                             /* format: 32-bit datums */
++                    PropModeReplace,                /* mode */
++                    (unsigned char *) &motif_hints, /* data */
++                    PROP_MOTIF_WM_HINTS_ELEMENTS    /* nelements */
++                  );
++}
++
++
++/*
++ * Create an RGB, double-buffered window.
++ * Return the window and context handles.
++ */
++static void
++make_window( Display *dpy, const char *name,
++             int x, int y, int width, int height,
++             Window *winRet, GLXContext *ctxRet)
++{
++   int attribs[] = { GLX_RGBA,
++                     GLX_RED_SIZE, 1,
++                     GLX_GREEN_SIZE, 1,
++                     GLX_BLUE_SIZE, 1,
++                     GLX_DOUBLEBUFFER,
++                     GLX_DEPTH_SIZE, 1,
++                     None };
++   int stereoAttribs[] = { GLX_RGBA,
++                           GLX_RED_SIZE, 1,
++                           GLX_GREEN_SIZE, 1,
++                           GLX_BLUE_SIZE, 1,
++                           GLX_DOUBLEBUFFER,
++                           GLX_DEPTH_SIZE, 1,
++                           GLX_STEREO,
++                           None };
++   int scrnum;
++   XSetWindowAttributes attr;
++   unsigned long mask;
++   Window root;
++   Window win;
++   GLXContext ctx;
++   XVisualInfo *visinfo;
++
++   scrnum = DefaultScreen( dpy );
++   root = RootWindow( dpy, scrnum );
++
++   if (fullscreen) {
++      x = 0; y = 0;
++      width = DisplayWidth( dpy, scrnum );
++      height = DisplayHeight( dpy, scrnum );
++   }
++
++   if (stereo)
++      visinfo = glXChooseVisual( dpy, scrnum, stereoAttribs );
++   else
++      visinfo = glXChooseVisual( dpy, scrnum, attribs );
++   if (!visinfo) {
++      if (stereo) {
++         printf("Error: couldn't get an RGB, "
++                "Double-buffered, Stereo visual\n");
++      } else
++         printf("Error: couldn't get an RGB, Double-buffered visual\n");
++      exit(1);
++   }
++
++   /* window attributes */
++   attr.background_pixel = 0;
++   attr.border_pixel = 0;
++   attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
++   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
++   /* XXX this is a bad way to get a borderless window! */
++   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
++
++   win = XCreateWindow( dpy, root, x, y, width, height,
++		        0, visinfo->depth, InputOutput,
++		        visinfo->visual, mask, &attr );
++
++   if (fullscreen)
++      no_border(dpy, win);
++
++   /* set hints and properties */
++   {
++      XSizeHints sizehints;
++      sizehints.x = x;
++      sizehints.y = y;
++      sizehints.width  = width;
++      sizehints.height = height;
++      sizehints.flags = USSize | USPosition;
++      XSetNormalHints(dpy, win, &sizehints);
++      XSetStandardProperties(dpy, win, name, name,
++                              None, (char **)NULL, 0, &sizehints);
++   }
++
++   ctx = glXCreateContext( dpy, visinfo, NULL, True );
++   if (!ctx) {
++      printf("Error: glXCreateContext failed\n");
++      exit(1);
++   }
++
++   XFree(visinfo);
++
++   *winRet = win;
++   *ctxRet = ctx;
++}
++
++
++/**
++ * Determine whether or not a GLX extension is supported.
++ */
++static int
++is_glx_extension_supported(Display *dpy, const char *query)
++{
++   const int scrnum = DefaultScreen(dpy);
++   const char *glx_extensions = NULL;
++   const size_t len = strlen(query);
++   const char *ptr;
++
++   if (glx_extensions == NULL) {
++      glx_extensions = glXQueryExtensionsString(dpy, scrnum);
++   }
++
++   ptr = strstr(glx_extensions, query);
++   return ((ptr != NULL) && ((ptr[len] == ' ') || (ptr[len] == '\0')));
++}
++
++
++/**
++ * Attempt to determine whether or not the display is synched to vblank.
++ */
++static void
++query_vsync(Display *dpy, GLXDrawable drawable)
++{
++   int interval = 0;
++
++#if defined(GLX_EXT_swap_control)
++   if (is_glx_extension_supported(dpy, "GLX_EXT_swap_control")) {
++       unsigned int tmp = -1;
++       glXQueryDrawable(dpy, drawable, GLX_SWAP_INTERVAL_EXT, &tmp);
++       interval = tmp;
++   } else
++#endif
++   if (is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) {
++      PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA =
++          (PFNGLXGETSWAPINTERVALMESAPROC)
++          glXGetProcAddressARB((const GLubyte *) "glXGetSwapIntervalMESA");
++
++      interval = (*pglXGetSwapIntervalMESA)();
++   } else if (is_glx_extension_supported(dpy, "GLX_SGI_swap_control")) {
++      /* The default swap interval with this extension is 1.  Assume that it
++       * is set to the default.
++       *
++       * Many Mesa-based drivers default to 0, but all of these drivers also
++       * export GLX_MESA_swap_control.  In that case, this branch will never
++       * be taken, and the correct result should be reported.
++       */
++      interval = 1;
++   }
++
++
++   if (interval > 0) {
++      printf("Running synchronized to the vertical refresh.  The framerate should be\n");
++      if (interval == 1) {
++         printf("approximately the same as the monitor refresh rate.\n");
++      } else if (interval > 1) {
++         printf("approximately 1/%d the monitor refresh rate.\n",
++                interval);
++      }
++   }
++}
++
++/**
++ * Handle one X event.
++ * \return NOP, EXIT or DRAW
++ */
++static int
++handle_event(Display *dpy, Window win, XEvent *event)
++{
++   (void) dpy;
++   (void) win;
++
++   switch (event->type) {
++   case Expose:
++      return DRAW;
++   case ConfigureNotify:
++      reshape(event->xconfigure.width, event->xconfigure.height);
++      break;
++   case KeyPress:
++      {
++         char buffer[10];
++         int r, code;
++         code = XLookupKeysym(&event->xkey, 0);
++         if (code == XK_Left) {
++            view_roty += 5.0;
++         }
++         else if (code == XK_Right) {
++            view_roty -= 5.0;
++         }
++         else if (code == XK_Up) {
++            view_rotx += 5.0;
++         }
++         else if (code == XK_Down) {
++            view_rotx -= 5.0;
++         }
++         else {
++            r = XLookupString(&event->xkey, buffer, sizeof(buffer),
++                              NULL, NULL);
++            if (buffer[0] == 27) {
++               /* escape */
++               return EXIT;
++            }
++            else if (buffer[0] == 'a' || buffer[0] == 'A') {
++               animate = !animate;
++            }
++         }
++         return DRAW;
++      }
++   }
++   return NOP;
++}
++
++
++static void
++event_loop(Display *dpy, Window win)
++{
++   while (1) {
++      int op;
++      while (!animate || XPending(dpy) > 0) {
++         XEvent event;
++         XNextEvent(dpy, &event);
++         op = handle_event(dpy, win, &event);
++         if (op == EXIT)
++            return;
++         else if (op == DRAW)
++            break;
++      }
++
++      draw_frame(dpy, win);
++   }
++}
++
++
++static void
++usage(void)
++{
++   printf("Usage:\n");
++   printf("  -display <displayname>  set the display to run on\n");
++   printf("  -stereo                 run in stereo mode\n");
++   printf("  -fullscreen             run in fullscreen mode\n");
++   printf("  -info                   display OpenGL renderer info\n");
++   printf("  -geometry WxH+X+Y       window geometry\n");
++}
++ 
++
++int
++main(int argc, char *argv[])
++{
++   unsigned int winWidth = 300, winHeight = 300;
++   int x = 0, y = 0;
++   Display *dpy;
++   Window win;
++   GLXContext ctx;
++   char *dpyName = NULL;
++   GLboolean printInfo = GL_FALSE;
++   int i;
++
++   for (i = 1; i < argc; i++) {
++      if (strcmp(argv[i], "-display") == 0) {
++         dpyName = argv[i+1];
++         i++;
++      }
++      else if (strcmp(argv[i], "-info") == 0) {
++         printInfo = GL_TRUE;
++      }
++      else if (strcmp(argv[i], "-stereo") == 0) {
++         stereo = GL_TRUE;
++      }
++      else if (strcmp(argv[i], "-fullscreen") == 0) {
++         fullscreen = GL_TRUE;
++      }
++      else if (i < argc-1 && strcmp(argv[i], "-geometry") == 0) {
++         XParseGeometry(argv[i+1], &x, &y, &winWidth, &winHeight);
++         i++;
++      }
++      else {
++         usage();
++         return -1;
++      }
++   }
++
++   dpy = XOpenDisplay(dpyName);
++   if (!dpy) {
++      printf("Error: couldn't open display %s\n",
++	     dpyName ? dpyName : getenv("DISPLAY"));
++      return -1;
++   }
++
++   make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx);
++   XMapWindow(dpy, win);
++   glXMakeCurrent(dpy, win, ctx);
++   query_vsync(dpy, win);
++
++   if (printInfo) {
++      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
++      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
++      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
++      printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
++   }
++
++   init();
++
++   /* Set initial projection/viewing transformation.
++    * We can't be sure we'll get a ConfigureNotify event when the window
++    * first appears.
++    */
++   reshape(winWidth, winHeight);
++
++   event_loop(dpy, win);
++
++   glDeleteLists(gear1, 1);
++   glDeleteLists(gear2, 1);
++   glDeleteLists(gear3, 1);
++   glXMakeCurrent(dpy, None, NULL);
++   glXDestroyContext(dpy, ctx);
++   XDestroyWindow(dpy, win);
++   XCloseDisplay(dpy);
++
++   return 0;
++}
+diff -Naurp Mesa-7.11.2-orig/xdemos/glxinfo.c Mesa-7.11.2/xdemos/glxinfo.c
+--- Mesa-7.11.2-orig/xdemos/glxinfo.c	1969-12-31 18:00:00.000000000 -0600
++++ Mesa-7.11.2/xdemos/glxinfo.c	2011-12-06 01:44:05.000000000 -0600
+@@ -0,0 +1,1269 @@
++/*
++ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
++ * 
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ * 
++ * The above copyright notice and this permission notice shall be included
++ * in all copies or substantial portions of the Software.
++ * 
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
++ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
++ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
++ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
++ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++ */
++
++
++/*
++ * This program is a work-alike of the IRIX glxinfo program.
++ * Command line options:
++ *  -t                     print wide table
++ *  -v                     print verbose information
++ *  -display DisplayName   specify the X display to interogate
++ *  -b                     only print ID of "best" visual on screen 0
++ *  -i                     use indirect rendering connection only
++ *  -l                     print interesting OpenGL limits (added 5 Sep 2002)
++ *
++ * Brian Paul  26 January 2000
++ */
++
++#define GLX_GLXEXT_PROTOTYPES
++
++#include <assert.h>
++#include <X11/Xlib.h>
++#include <X11/Xutil.h>
++#include <GL/gl.h>
++#include <GL/glx.h>
++#include <stdio.h>
++#include <string.h>
++#include <stdlib.h>
++
++
++#ifndef GLX_NONE_EXT
++#define GLX_NONE_EXT  0x8000
++#endif
++
++#ifndef GLX_TRANSPARENT_RGB
++#define GLX_TRANSPARENT_RGB 0x8008
++#endif
++
++#ifndef GLX_RGBA_BIT
++#define GLX_RGBA_BIT			0x00000001
++#endif
++
++#ifndef GLX_COLOR_INDEX_BIT
++#define GLX_COLOR_INDEX_BIT		0x00000002
++#endif
++
++typedef enum
++{
++   Normal,
++   Wide,
++   Verbose
++} InfoMode;
++
++
++struct visual_attribs
++{
++   /* X visual attribs */
++   int id;
++   int klass;
++   int depth;
++   int redMask, greenMask, blueMask;
++   int colormapSize;
++   int bitsPerRGB;
++
++   /* GL visual attribs */
++   int supportsGL;
++   int drawableType;
++   int transparentType;
++   int transparentRedValue;
++   int transparentGreenValue;
++   int transparentBlueValue;
++   int transparentAlphaValue;
++   int transparentIndexValue;
++   int bufferSize;
++   int level;
++   int render_type;
++   int doubleBuffer;
++   int stereo;
++   int auxBuffers;
++   int redSize, greenSize, blueSize, alphaSize;
++   int depthSize;
++   int stencilSize;
++   int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize;
++   int numSamples, numMultisample;
++   int visualCaveat;
++   int floatComponents;
++   int srgb;
++};
++
++   
++/*
++ * Print a list of extensions, with word-wrapping.
++ */
++static void
++print_extension_list(const char *ext)
++{
++   const char *indentString = "    ";
++   const int indent = 4;
++   const int max = 79;
++   int width, i, j;
++
++   if (!ext || !ext[0])
++      return;
++
++   width = indent;
++   printf("%s", indentString);
++   i = j = 0;
++   while (1) {
++      if (ext[j] == ' ' || ext[j] == 0) {
++         /* found end of an extension name */
++         const int len = j - i;
++         if (width + len > max) {
++            /* start a new line */
++            printf("\n");
++            width = indent;
++            printf("%s", indentString);
++         }
++         /* print the extension name between ext[i] and ext[j] */
++         while (i < j) {
++            printf("%c", ext[i]);
++            i++;
++         }
++         /* either we're all done, or we'll continue with next extension */
++         width += len + 1;
++         if (ext[j] == 0) {
++            break;
++         }
++         else {
++            i++;
++            j++;
++            if (ext[j] == 0)
++               break;
++            printf(", ");
++            width += 2;
++         }
++      }
++      j++;
++   }
++   printf("\n");
++}
++
++
++static void
++print_display_info(Display *dpy)
++{
++   printf("name of display: %s\n", DisplayString(dpy));
++}
++
++
++/**
++ * Print interesting limits for vertex/fragment programs.
++ */
++static void
++print_program_limits(GLenum target)
++{
++#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
++   struct token_name {
++      GLenum token;
++      const char *name;
++   };
++   static const struct token_name common_limits[] = {
++      { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
++      { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
++      { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
++      { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
++      { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
++      { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
++      { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
++      { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
++      { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
++      { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
++      { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
++      { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
++      { (GLenum) 0, NULL }
++   };
++   static const struct token_name fragment_limits[] = {
++      { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
++      { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
++      { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
++      { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
++      { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
++      { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
++      { (GLenum) 0, NULL }
++   };
++
++   PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
++      glXGetProcAddressARB((GLubyte *) "glGetProgramivARB");
++
++   GLint max[1];
++   int i;
++
++   if (target == GL_VERTEX_PROGRAM_ARB) {
++      printf("    GL_VERTEX_PROGRAM_ARB:\n");
++   }
++   else if (target == GL_FRAGMENT_PROGRAM_ARB) {
++      printf("    GL_FRAGMENT_PROGRAM_ARB:\n");
++   }
++   else {
++      return; /* something's wrong */
++   }
++
++   for (i = 0; common_limits[i].token; i++) {
++      GetProgramivARB_func(target, common_limits[i].token, max);
++      if (glGetError() == GL_NO_ERROR) {
++         printf("        %s = %d\n", common_limits[i].name, max[0]);
++      }
++   }
++   if (target == GL_FRAGMENT_PROGRAM_ARB) {
++      for (i = 0; fragment_limits[i].token; i++) {
++         GetProgramivARB_func(target, fragment_limits[i].token, max);
++         if (glGetError() == GL_NO_ERROR) {
++            printf("        %s = %d\n", fragment_limits[i].name, max[0]);
++         }
++      }
++   }
++#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
++}
++
++
++/**
++ * Print interesting limits for vertex/fragment shaders.
++ */
++static void
++print_shader_limits(GLenum target)
++{
++   struct token_name {
++      GLenum token;
++      const char *name;
++   };
++#if defined(GL_ARB_vertex_shader)
++   static const struct token_name vertex_limits[] = {
++      { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
++      { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
++      { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
++      { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
++      { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
++      { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
++      { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
++      { (GLenum) 0, NULL }
++   };
++#endif
++#if defined(GL_ARB_fragment_shader)
++   static const struct token_name fragment_limits[] = {
++      { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
++      { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
++      { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
++      { (GLenum) 0, NULL }
++   };
++#endif
++   GLint max[1];
++   int i;
++
++#if defined(GL_ARB_vertex_shader)
++   if (target == GL_VERTEX_SHADER_ARB) {
++      printf("    GL_VERTEX_SHADER_ARB:\n");
++      for (i = 0; vertex_limits[i].token; i++) {
++         glGetIntegerv(vertex_limits[i].token, max);
++         if (glGetError() == GL_NO_ERROR) {
++            printf("        %s = %d\n", vertex_limits[i].name, max[0]);
++         }
++      }
++   }
++#endif
++#if defined(GL_ARB_fragment_shader)
++   if (target == GL_FRAGMENT_SHADER_ARB) {
++      printf("    GL_FRAGMENT_SHADER_ARB:\n");
++      for (i = 0; fragment_limits[i].token; i++) {
++         glGetIntegerv(fragment_limits[i].token, max);
++         if (glGetError() == GL_NO_ERROR) {
++            printf("        %s = %d\n", fragment_limits[i].name, max[0]);
++         }
++      }
++   }
++#endif
++}
++
++
++/**
++ * Print interesting OpenGL implementation limits.
++ */
++static void
++print_limits(const char *extensions)
++{
++   struct token_name {
++      GLuint count;
++      GLenum token;
++      const char *name;
++   };
++   static const struct token_name limits[] = {
++      { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH" },
++      { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" },
++      { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES" },
++      { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" },
++      { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES" },
++      { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES" },
++      { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER" },
++      { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS" },
++      { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING" },
++      { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH" },
++      { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH" },
++      { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE" },
++      { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" },
++      { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" },
++      { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" },
++      { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" },
++      { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" },
++      { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" },
++      { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" },
++      { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" },
++      { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" },
++#if defined(GL_ARB_texture_cube_map)
++      { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" },
++#endif
++#if defined(GLX_NV_texture_rectangle)
++      { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" },
++#endif
++#if defined(GL_ARB_texture_compression)
++      { 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" },
++#endif
++#if defined(GL_ARB_multitexture)
++      { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" },
++#endif
++#if defined(GL_EXT_texture_lod_bias)
++      { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" },
++#endif
++#if defined(GL_EXT_texture_filter_anisotropic)
++      { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
++#endif
++#if defined(GL_ARB_draw_buffers)
++      { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" },
++#endif
++      { 0, (GLenum) 0, NULL }
++   };
++   GLint i, max[2];
++
++   printf("OpenGL limits:\n");
++   for (i = 0; limits[i].count; i++) {
++      glGetIntegerv(limits[i].token, max);
++      if (glGetError() == GL_NO_ERROR) {
++         if (limits[i].count == 1)
++            printf("    %s = %d\n", limits[i].name, max[0]);
++         else /* XXX fix if we ever query something with more than 2 values */
++            printf("    %s = %d, %d\n", limits[i].name, max[0], max[1]);
++      }
++   }
++
++   /* these don't fit into the above mechanism, unfortunately */
++   glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
++   glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
++   if (glGetError() == GL_NONE) {
++      printf("    GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
++   }
++
++#if defined(GL_ARB_vertex_program)
++   if (strstr(extensions, "GL_ARB_vertex_program")) {
++      print_program_limits(GL_VERTEX_PROGRAM_ARB);
++   }
++#endif
++#if defined(GL_ARB_fragment_program)
++   if (strstr(extensions, "GL_ARB_fragment_program")) {
++      print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
++   }
++#endif
++#if defined(GL_ARB_vertex_shader)
++   if (strstr(extensions, "GL_ARB_vertex_shader")) {
++      print_shader_limits(GL_VERTEX_SHADER_ARB);
++   }
++#endif
++#if defined(GL_ARB_fragment_shader)
++   if (strstr(extensions, "GL_ARB_fragment_shader")) {
++      print_shader_limits(GL_FRAGMENT_SHADER_ARB);
++   }
++#endif
++}
++
++
++static void
++print_screen_info(Display *dpy, int scrnum, Bool allowDirect, GLboolean limits)
++{
++   Window win;
++   int attribSingle[] = {
++      GLX_RGBA,
++      GLX_RED_SIZE, 1,
++      GLX_GREEN_SIZE, 1,
++      GLX_BLUE_SIZE, 1,
++      None };
++   int attribDouble[] = {
++      GLX_RGBA,
++      GLX_RED_SIZE, 1,
++      GLX_GREEN_SIZE, 1,
++      GLX_BLUE_SIZE, 1,
++      GLX_DOUBLEBUFFER,
++      None };
++
++   XSetWindowAttributes attr;
++   unsigned long mask;
++   Window root;
++   GLXContext ctx = NULL;
++   XVisualInfo *visinfo;
++   int width = 100, height = 100;
++
++   root = RootWindow(dpy, scrnum);
++
++   /*
++    * Find a basic GLX visual.  We'll then create a rendering context and
++    * query various info strings.
++    */
++   visinfo = glXChooseVisual(dpy, scrnum, attribSingle);
++   if (!visinfo)
++      visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
++
++   if (visinfo)
++      ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect );
++
++#ifdef GLX_VERSION_1_3
++   /* Try glXChooseFBConfig() if glXChooseVisual didn't work.
++    * XXX when would that happen?
++    */
++   if (!visinfo) {
++      int fbAttribSingle[] = {
++	 GLX_RENDER_TYPE,   GLX_RGBA_BIT,
++	 GLX_RED_SIZE,      1,
++	 GLX_GREEN_SIZE,    1,
++	 GLX_BLUE_SIZE,     1,
++	 GLX_DOUBLEBUFFER,  GL_FALSE,
++	 None };
++      int fbAttribDouble[] = {
++	 GLX_RENDER_TYPE,   GLX_RGBA_BIT,
++	 GLX_RED_SIZE,      1,
++	 GLX_GREEN_SIZE,    1,
++	 GLX_BLUE_SIZE,     1,
++	 GLX_DOUBLEBUFFER,  GL_TRUE,
++	 None };
++      GLXFBConfig *configs = NULL;
++      int nConfigs;
++
++      configs = glXChooseFBConfig(dpy, scrnum, fbAttribSingle, &nConfigs);
++      if (!configs)
++	 configs = glXChooseFBConfig(dpy, scrnum, fbAttribDouble, &nConfigs);
++
++      if (configs) {
++	 visinfo = glXGetVisualFromFBConfig(dpy, configs[0]);
++	 ctx = glXCreateNewContext(dpy, configs[0], GLX_RGBA_TYPE, NULL, allowDirect);
++	 XFree(configs);
++      }
++   }
++#endif
++
++   if (!visinfo) {
++      fprintf(stderr, "Error: couldn't find RGB GLX visual or fbconfig\n");
++      return;
++   }
++
++   if (!ctx) {
++      fprintf(stderr, "Error: glXCreateContext failed\n");
++      XFree(visinfo);
++      return;
++   }
++
++   attr.background_pixel = 0;
++   attr.border_pixel = 0;
++   attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
++   attr.event_mask = StructureNotifyMask | ExposureMask;
++   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
++   win = XCreateWindow(dpy, root, 0, 0, width, height,
++		       0, visinfo->depth, InputOutput,
++		       visinfo->visual, mask, &attr);
++
++   if (glXMakeCurrent(dpy, win, ctx)) {
++      const char *serverVendor = glXQueryServerString(dpy, scrnum, GLX_VENDOR);
++      const char *serverVersion = glXQueryServerString(dpy, scrnum, GLX_VERSION);
++      const char *serverExtensions = glXQueryServerString(dpy, scrnum, GLX_EXTENSIONS);
++      const char *clientVendor = glXGetClientString(dpy, GLX_VENDOR);
++      const char *clientVersion = glXGetClientString(dpy, GLX_VERSION);
++      const char *clientExtensions = glXGetClientString(dpy, GLX_EXTENSIONS);
++      const char *glxExtensions = glXQueryExtensionsString(dpy, scrnum);
++      const char *glVendor = (const char *) glGetString(GL_VENDOR);
++      const char *glRenderer = (const char *) glGetString(GL_RENDERER);
++      const char *glVersion = (const char *) glGetString(GL_VERSION);
++      const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS);
++      int glxVersionMajor;
++      int glxVersionMinor;
++      char *displayName = NULL;
++      char *colon = NULL, *period = NULL;
++      
++      if (! glXQueryVersion( dpy, & glxVersionMajor, & glxVersionMinor )) {
++         fprintf(stderr, "Error: glXQueryVersion failed\n");
++         exit(1);
++      }
++
++      /* Strip the screen number from the display name, if present. */
++      if (!(displayName = (char *) malloc(strlen(DisplayString(dpy)) + 1))) {
++         fprintf(stderr, "Error: malloc() failed\n");
++         exit(1);
++      }
++      strcpy(displayName, DisplayString(dpy));
++      colon = strrchr(displayName, ':');
++      if (colon) {
++         period = strchr(colon, '.');
++         if (period)
++            *period = '\0';
++      }
++      printf("display: %s  screen: %d\n", displayName, scrnum);
++      free(displayName);
++      printf("direct rendering: ");
++      if (glXIsDirect(dpy, ctx)) {
++         printf("Yes\n");
++      } else {
++         if (!allowDirect) {
++            printf("No (-i specified)\n");
++         } else if (getenv("LIBGL_ALWAYS_INDIRECT")) {
++            printf("No (LIBGL_ALWAYS_INDIRECT set)\n");
++         } else {
++            printf("No (If you want to find out why, try setting "
++                   "LIBGL_DEBUG=verbose)\n");
++         }
++      }
++      printf("server glx vendor string: %s\n", serverVendor);
++      printf("server glx version string: %s\n", serverVersion);
++      printf("server glx extensions:\n");
++      print_extension_list(serverExtensions);
++      printf("client glx vendor string: %s\n", clientVendor);
++      printf("client glx version string: %s\n", clientVersion);
++      printf("client glx extensions:\n");
++      print_extension_list(clientExtensions);
++      printf("GLX version: %u.%u\n", glxVersionMajor, glxVersionMinor);
++      printf("GLX extensions:\n");
++      print_extension_list(glxExtensions);
++      printf("OpenGL vendor string: %s\n", glVendor);
++      printf("OpenGL renderer string: %s\n", glRenderer);
++      printf("OpenGL version string: %s\n", glVersion);
++#ifdef GL_VERSION_2_0
++      if (glVersion[0] >= '2' && glVersion[1] == '.') {
++         char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
++         printf("OpenGL shading language version string: %s\n", v);
++      }
++#endif
++
++      printf("OpenGL extensions:\n");
++      print_extension_list(glExtensions);
++      if (limits)
++         print_limits(glExtensions);
++   }
++   else {
++      fprintf(stderr, "Error: glXMakeCurrent failed\n");
++   }
++
++   glXDestroyContext(dpy, ctx);
++   XFree(visinfo);
++   XDestroyWindow(dpy, win);
++}
++
++
++static const char *
++visual_class_name(int cls)
++{
++   switch (cls) {
++      case StaticColor:
++         return "StaticColor";
++      case PseudoColor:
++         return "PseudoColor";
++      case StaticGray:
++         return "StaticGray";
++      case GrayScale:
++         return "GrayScale";
++      case TrueColor:
++         return "TrueColor";
++      case DirectColor:
++         return "DirectColor";
++      default:
++         return "";
++   }
++}
++
++static const char *
++visual_drawable_type(int type)
++{
++   static char buffer[256], *p;
++   const static struct { int bit; const char *name; } bits[] = {
++      { GLX_WINDOW_BIT, "window" },
++      { GLX_PIXMAP_BIT, "pixmap" },
++      { GLX_PBUFFER_BIT, "pbuffer" }
++   };
++   int i;
++
++   p = buffer;
++   for (i = 0; i < 3; i++) {
++      if (p > buffer)
++	 *p++ = ',';
++      if (type & bits[i].bit)
++	 strcpy(p, bits[i].name);
++      p += strlen(bits[i].name);
++   }
++
++   return buffer;
++}
++
++static const char *
++visual_class_abbrev(int cls)
++{
++   switch (cls) {
++      case StaticColor:
++         return "sc";
++      case PseudoColor:
++         return "pc";
++      case StaticGray:
++         return "sg";
++      case GrayScale:
++         return "gs";
++      case TrueColor:
++         return "tc";
++      case DirectColor:
++         return "dc";
++      default:
++         return "";
++   }
++}
++
++static const char *
++visual_render_type_name(int type)
++{
++   switch (type) {
++      case GLX_RGBA_BIT:
++         return "rgba";
++      case GLX_COLOR_INDEX_BIT:
++         return "ci";
++      case GLX_RGBA_BIT | GLX_COLOR_INDEX_BIT:
++         return "rgba|ci";
++      default:
++         return "";
++   }
++}
++
++static const char *
++caveat_string(int caveat)
++{
++   switch (caveat) {
++#ifdef GLX_EXT_visual_rating
++      case GLX_SLOW_VISUAL_EXT:
++         return "Slow";
++      case GLX_NON_CONFORMANT_VISUAL_EXT:
++         return "Ncon";
++      case GLX_NONE_EXT:
++         /* fall-through */
++#endif
++      case 0:
++         /* fall-through */
++      default:
++         return "None";
++   }
++}
++
++
++static GLboolean
++get_visual_attribs(Display *dpy, XVisualInfo *vInfo,
++                   struct visual_attribs *attribs)
++{
++   const char *ext = glXQueryExtensionsString(dpy, vInfo->screen);
++   int rgba;
++
++   memset(attribs, 0, sizeof(struct visual_attribs));
++
++   attribs->id = vInfo->visualid;
++#if defined(__cplusplus) || defined(c_plusplus)
++   attribs->klass = vInfo->c_class;
++#else
++   attribs->klass = vInfo->class;
++#endif
++   attribs->depth = vInfo->depth;
++   attribs->redMask = vInfo->red_mask;
++   attribs->greenMask = vInfo->green_mask;
++   attribs->blueMask = vInfo->blue_mask;
++   attribs->colormapSize = vInfo->colormap_size;
++   attribs->bitsPerRGB = vInfo->bits_per_rgb;
++
++   if (glXGetConfig(dpy, vInfo, GLX_USE_GL, &attribs->supportsGL) != 0 ||
++       !attribs->supportsGL)
++      return GL_FALSE;
++   glXGetConfig(dpy, vInfo, GLX_BUFFER_SIZE, &attribs->bufferSize);
++   glXGetConfig(dpy, vInfo, GLX_LEVEL, &attribs->level);
++   glXGetConfig(dpy, vInfo, GLX_RGBA, &rgba);
++   if (rgba)
++      attribs->render_type = GLX_RGBA_BIT;
++   else
++      attribs->render_type = GLX_COLOR_INDEX_BIT;
++   
++   glXGetConfig(dpy, vInfo, GLX_DRAWABLE_TYPE, &attribs->drawableType);
++   glXGetConfig(dpy, vInfo, GLX_DOUBLEBUFFER, &attribs->doubleBuffer);
++   glXGetConfig(dpy, vInfo, GLX_STEREO, &attribs->stereo);
++   glXGetConfig(dpy, vInfo, GLX_AUX_BUFFERS, &attribs->auxBuffers);
++   glXGetConfig(dpy, vInfo, GLX_RED_SIZE, &attribs->redSize);
++   glXGetConfig(dpy, vInfo, GLX_GREEN_SIZE, &attribs->greenSize);
++   glXGetConfig(dpy, vInfo, GLX_BLUE_SIZE, &attribs->blueSize);
++   glXGetConfig(dpy, vInfo, GLX_ALPHA_SIZE, &attribs->alphaSize);
++   glXGetConfig(dpy, vInfo, GLX_DEPTH_SIZE, &attribs->depthSize);
++   glXGetConfig(dpy, vInfo, GLX_STENCIL_SIZE, &attribs->stencilSize);
++   glXGetConfig(dpy, vInfo, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize);
++   glXGetConfig(dpy, vInfo, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize);
++   glXGetConfig(dpy, vInfo, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize);
++   glXGetConfig(dpy, vInfo, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize);
++
++   /* get transparent pixel stuff */
++   glXGetConfig(dpy, vInfo,GLX_TRANSPARENT_TYPE, &attribs->transparentType);
++   if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
++     glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue);
++     glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue);
++     glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue);
++     glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue);
++   }
++   else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
++     glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue);
++   }
++
++   /* multisample attribs */
++#ifdef GLX_ARB_multisample
++   if (ext && strstr(ext, "GLX_ARB_multisample")) {
++      glXGetConfig(dpy, vInfo, GLX_SAMPLE_BUFFERS_ARB, &attribs->numMultisample);
++      glXGetConfig(dpy, vInfo, GLX_SAMPLES_ARB, &attribs->numSamples);
++   }
++#endif
++   else {
++      attribs->numSamples = 0;
++      attribs->numMultisample = 0;
++   }
++
++#if defined(GLX_EXT_visual_rating)
++   if (ext && strstr(ext, "GLX_EXT_visual_rating")) {
++      glXGetConfig(dpy, vInfo, GLX_VISUAL_CAVEAT_EXT, &attribs->visualCaveat);
++   }
++   else {
++      attribs->visualCaveat = GLX_NONE_EXT;
++   }
++#else
++   attribs->visualCaveat = 0;
++#endif
++
++#if defined(GLX_EXT_framebuffer_sRGB)
++   if (ext && strstr(ext, "GLX_EXT_framebuffer_sRGB")) {
++      glXGetConfig(dpy, vInfo, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, &attribs->srgb);
++   }
++#endif
++
++   return GL_TRUE;
++}
++
++#ifdef GLX_VERSION_1_3
++
++static int
++glx_token_to_visual_class(int visual_type)
++{
++   switch (visual_type) {
++   case GLX_TRUE_COLOR:
++      return TrueColor;
++   case GLX_DIRECT_COLOR:
++      return DirectColor;
++   case GLX_PSEUDO_COLOR:
++      return PseudoColor;
++   case GLX_STATIC_COLOR:
++      return StaticColor;
++   case GLX_GRAY_SCALE:
++      return GrayScale;
++   case GLX_STATIC_GRAY:
++      return StaticGray;
++   case GLX_NONE:
++   default:
++      return None;
++   }
++}
++
++static GLboolean
++get_fbconfig_attribs(Display *dpy, GLXFBConfig fbconfig,
++		     struct visual_attribs *attribs)
++{
++   const char *ext = glXQueryExtensionsString(dpy, 0);
++   int visual_type;
++   XVisualInfo *vInfo;
++
++   memset(attribs, 0, sizeof(struct visual_attribs));
++
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_FBCONFIG_ID, &attribs->id);
++
++   vInfo = glXGetVisualFromFBConfig(dpy, fbconfig);
++
++   if (vInfo != NULL) {
++      attribs->depth = vInfo->depth;
++      attribs->redMask = vInfo->red_mask;
++      attribs->greenMask = vInfo->green_mask;
++      attribs->blueMask = vInfo->blue_mask;
++      attribs->colormapSize = vInfo->colormap_size;
++      attribs->bitsPerRGB = vInfo->bits_per_rgb;
++   }
++
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_X_VISUAL_TYPE, &visual_type);
++   attribs->klass = glx_token_to_visual_class(visual_type);
++
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_DRAWABLE_TYPE, &attribs->drawableType);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_BUFFER_SIZE, &attribs->bufferSize);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_LEVEL, &attribs->level);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_RENDER_TYPE, &attribs->render_type);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_DOUBLEBUFFER, &attribs->doubleBuffer);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_STEREO, &attribs->stereo);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_AUX_BUFFERS, &attribs->auxBuffers);
++
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_RED_SIZE, &attribs->redSize);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_GREEN_SIZE, &attribs->greenSize);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_BLUE_SIZE, &attribs->blueSize);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_ALPHA_SIZE, &attribs->alphaSize);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_DEPTH_SIZE, &attribs->depthSize);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_STENCIL_SIZE, &attribs->stencilSize);
++
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize);
++
++   /* get transparent pixel stuff */
++   glXGetFBConfigAttrib(dpy, fbconfig,GLX_TRANSPARENT_TYPE, &attribs->transparentType);
++   if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
++     glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue);
++     glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue);
++     glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue);
++     glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue);
++   }
++   else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
++     glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue);
++   }
++
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLE_BUFFERS, &attribs->numMultisample);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLES, &attribs->numSamples);
++   glXGetFBConfigAttrib(dpy, fbconfig, GLX_CONFIG_CAVEAT, &attribs->visualCaveat);
++
++#if defined(GLX_NV_float_buffer)
++   if (ext && strstr(ext, "GLX_NV_float_buffer")) {
++      glXGetFBConfigAttrib(dpy, fbconfig, GLX_FLOAT_COMPONENTS_NV, &attribs->floatComponents);
++   }
++#endif
++#if defined(GLX_ARB_fbconfig_float)
++   if (ext && strstr(ext, "GLX_ARB_fbconfig_float")) {
++      if (attribs->render_type & GLX_RGBA_FLOAT_BIT_ARB) {
++         attribs->floatComponents = True;
++      }
++   }
++#endif
++
++#if defined(GLX_EXT_framebuffer_sRGB)
++   if (ext && strstr(ext, "GLX_EXT_framebuffer_sRGB")) {
++      glXGetFBConfigAttrib(dpy, fbconfig, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, &attribs->srgb);
++   }
++#endif
++   return GL_TRUE;
++}
++
++#endif
++
++
++
++static void
++print_visual_attribs_verbose(const struct visual_attribs *attribs)
++{
++   printf("Visual ID: %x  depth=%d  class=%s, type=%s\n",
++          attribs->id, attribs->depth, visual_class_name(attribs->klass),
++	  visual_drawable_type(attribs->drawableType));
++   printf("    bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n",
++          attribs->bufferSize, attribs->level,
++	  visual_render_type_name(attribs->render_type),
++          attribs->doubleBuffer, attribs->stereo);
++   printf("    rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d float=%c sRGB=%c\n",
++          attribs->redSize, attribs->greenSize,
++          attribs->blueSize, attribs->alphaSize,
++          attribs->floatComponents ? 'Y' : 'N',
++          attribs->srgb ? 'Y' : 'N');
++   printf("    auxBuffers=%d depthSize=%d stencilSize=%d\n",
++          attribs->auxBuffers, attribs->depthSize, attribs->stencilSize);
++   printf("    accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n",
++          attribs->accumRedSize, attribs->accumGreenSize,
++          attribs->accumBlueSize, attribs->accumAlphaSize);
++   printf("    multiSample=%d  multiSampleBuffers=%d\n",
++          attribs->numSamples, attribs->numMultisample);
++#ifdef GLX_EXT_visual_rating
++   if (attribs->visualCaveat == GLX_NONE_EXT || attribs->visualCaveat == 0)
++      printf("    visualCaveat=None\n");
++   else if (attribs->visualCaveat == GLX_SLOW_VISUAL_EXT)
++      printf("    visualCaveat=Slow\n");
++   else if (attribs->visualCaveat == GLX_NON_CONFORMANT_VISUAL_EXT)
++      printf("    visualCaveat=Nonconformant\n");
++#endif
++   if (attribs->transparentType == GLX_NONE) {
++     printf("    Opaque.\n");
++   }
++   else if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
++     printf("    Transparent RGB: Red=%d Green=%d Blue=%d Alpha=%d\n",attribs->transparentRedValue,attribs->transparentGreenValue,attribs->transparentBlueValue,attribs->transparentAlphaValue);
++   }
++   else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
++     printf("    Transparent index=%d\n",attribs->transparentIndexValue);
++   }
++}
++
++
++static void
++print_visual_attribs_short_header(void)
++{
++ printf("    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav\n");
++ printf("  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat\n");
++ printf("----------------------------------------------------------------------------\n");
++}
++
++
++static void
++print_visual_attribs_short(const struct visual_attribs *attribs)
++{
++   const char *caveat = caveat_string(attribs->visualCaveat);
++
++   printf("0x%03x %2d %2s %2d %3d %2d %c%c %c %c  %2d %2d %2d %2d %c  %c %2d %2d %2d",
++          attribs->id,
++          attribs->depth,
++          visual_class_abbrev(attribs->klass),
++          attribs->transparentType != GLX_NONE,
++          attribs->bufferSize,
++          attribs->level,
++          (attribs->render_type & GLX_RGBA_BIT) ? 'r' : ' ',
++          (attribs->render_type & GLX_COLOR_INDEX_BIT) ? 'c' : ' ',
++          attribs->doubleBuffer ? 'y' : '.',
++          attribs->stereo ? 'y' : '.',
++          attribs->redSize, attribs->greenSize,
++          attribs->blueSize, attribs->alphaSize,
++          attribs->floatComponents ? 'f' : '.',
++          attribs->srgb ? 's' : '.',
++          attribs->auxBuffers,
++          attribs->depthSize,
++          attribs->stencilSize
++          );
++
++   printf(" %2d %2d %2d %2d %2d %1d %s\n",
++          attribs->accumRedSize, attribs->accumGreenSize,
++          attribs->accumBlueSize, attribs->accumAlphaSize,
++          attribs->numSamples, attribs->numMultisample,
++          caveat
++          );
++}
++
++
++static void
++print_visual_attribs_long_header(void)
++{
++ printf("Vis   Vis   Visual Trans  buff lev render DB ste  r   g   b   a      s  aux dep ste  accum buffer   MS   MS         \n");
++ printf(" ID  Depth   Type  parent size el   type     reo sz  sz  sz  sz flt rgb buf th  ncl  r   g   b   a  num bufs caveats\n");
++ printf("--------------------------------------------------------------------------------------------------------------------\n");
++}
++
++
++static void
++print_visual_attribs_long(const struct visual_attribs *attribs)
++{
++   const char *caveat = caveat_string(attribs->visualCaveat);
++
++   printf("0x%3x %2d %-11s %2d    %3d %2d  %4s %3d %3d %3d %3d %3d %3d",
++          attribs->id,
++          attribs->depth,
++          visual_class_name(attribs->klass),
++          attribs->transparentType != GLX_NONE,
++          attribs->bufferSize,
++          attribs->level,
++          visual_render_type_name(attribs->render_type),
++          attribs->doubleBuffer,
++          attribs->stereo,
++          attribs->redSize, attribs->greenSize,
++          attribs->blueSize, attribs->alphaSize
++          );
++
++   printf("  %c   %c %3d %4d %2d %3d %3d %3d %3d  %2d  %2d %6s\n",
++          attribs->floatComponents ? 'f' : '.',
++          attribs->srgb ? 's' : '.',
++          attribs->auxBuffers,
++          attribs->depthSize,
++          attribs->stencilSize,
++          attribs->accumRedSize, attribs->accumGreenSize,
++          attribs->accumBlueSize, attribs->accumAlphaSize,
++          attribs->numSamples, attribs->numMultisample,
++          caveat
++          );
++}
++
++
++static void
++print_visual_info(Display *dpy, int scrnum, InfoMode mode)
++{
++   XVisualInfo theTemplate;
++   XVisualInfo *visuals;
++   int numVisuals, numGlxVisuals;
++   long mask;
++   int i;
++   struct visual_attribs attribs;
++
++   /* get list of all visuals on this screen */
++   theTemplate.screen = scrnum;
++   mask = VisualScreenMask;
++   visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals);
++
++   numGlxVisuals = 0;
++   for (i = 0; i < numVisuals; i++) {
++      if (get_visual_attribs(dpy, &visuals[i], &attribs))
++	 numGlxVisuals++;
++   }
++
++   if (numGlxVisuals == 0)
++      return;
++
++   printf("%d GLX Visuals\n", numGlxVisuals);
++
++   if (mode == Normal)
++      print_visual_attribs_short_header();
++   else if (mode == Wide)
++      print_visual_attribs_long_header();
++
++   for (i = 0; i < numVisuals; i++) {
++      if (!get_visual_attribs(dpy, &visuals[i], &attribs))
++	 continue;
++
++      if (mode == Verbose)
++	 print_visual_attribs_verbose(&attribs);
++      else if (mode == Normal)
++         print_visual_attribs_short(&attribs);
++      else if (mode == Wide) 
++         print_visual_attribs_long(&attribs);
++   }
++   printf("\n");
++
++   XFree(visuals);
++}
++
++#ifdef GLX_VERSION_1_3
++
++static void
++print_fbconfig_info(Display *dpy, int scrnum, InfoMode mode)
++{
++   int numFBConfigs = 0;
++   struct visual_attribs attribs;
++   GLXFBConfig *fbconfigs;
++   int i;
++
++   /* get list of all fbconfigs on this screen */
++   fbconfigs = glXGetFBConfigs(dpy, scrnum, &numFBConfigs);
++
++   if (numFBConfigs == 0) {
++      XFree(fbconfigs);
++      return;
++   }
++
++   printf("%d GLXFBConfigs:\n", numFBConfigs);
++   if (mode == Normal)
++      print_visual_attribs_short_header();
++   else if (mode == Wide)
++      print_visual_attribs_long_header();
++
++   for (i = 0; i < numFBConfigs; i++) {
++      get_fbconfig_attribs(dpy, fbconfigs[i], &attribs);
++
++      if (mode == Verbose) 
++         print_visual_attribs_verbose(&attribs);
++      else if (mode == Normal)
++	 print_visual_attribs_short(&attribs);
++      else if (mode == Wide)
++         print_visual_attribs_long(&attribs);
++   }
++   printf("\n");
++
++   XFree(fbconfigs);
++}
++
++#endif
++
++/*
++ * Stand-alone Mesa doesn't really implement the GLX protocol so it
++ * doesn't really know the GLX attributes associated with an X visual.
++ * The first time a visual is presented to Mesa's pseudo-GLX it
++ * attaches ancilliary buffers to it (like depth and stencil).
++ * But that usually only works if glXChooseVisual is used.
++ * This function calls glXChooseVisual() to sort of "prime the pump"
++ * for Mesa's GLX so that the visuals that get reported actually
++ * reflect what applications will see.
++ * This has no effect when using true GLX.
++ */
++static void
++mesa_hack(Display *dpy, int scrnum)
++{
++   static int attribs[] = {
++      GLX_RGBA,
++      GLX_RED_SIZE, 1,
++      GLX_GREEN_SIZE, 1,
++      GLX_BLUE_SIZE, 1,
++      GLX_DEPTH_SIZE, 1,
++      GLX_STENCIL_SIZE, 1,
++      GLX_ACCUM_RED_SIZE, 1,
++      GLX_ACCUM_GREEN_SIZE, 1,
++      GLX_ACCUM_BLUE_SIZE, 1,
++      GLX_ACCUM_ALPHA_SIZE, 1,
++      GLX_DOUBLEBUFFER,
++      None
++   };
++   XVisualInfo *visinfo;
++
++   visinfo = glXChooseVisual(dpy, scrnum, attribs);
++   if (visinfo)
++      XFree(visinfo);
++}
++
++
++/*
++ * Examine all visuals to find the so-called best one.
++ * We prefer deepest RGBA buffer with depth, stencil and accum
++ * that has no caveats.
++ */
++static int
++find_best_visual(Display *dpy, int scrnum)
++{
++   XVisualInfo theTemplate;
++   XVisualInfo *visuals;
++   int numVisuals;
++   long mask;
++   int i;
++   struct visual_attribs bestVis;
++
++   /* get list of all visuals on this screen */
++   theTemplate.screen = scrnum;
++   mask = VisualScreenMask;
++   visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals);
++
++   /* init bestVis with first visual info */
++   get_visual_attribs(dpy, &visuals[0], &bestVis);
++
++   /* try to find a "better" visual */
++   for (i = 1; i < numVisuals; i++) {
++      struct visual_attribs vis;
++
++      get_visual_attribs(dpy, &visuals[i], &vis);
++
++      /* always skip visuals with caveats */
++      if (vis.visualCaveat != GLX_NONE_EXT)
++         continue;
++
++      /* see if this vis is better than bestVis */
++      if ((!bestVis.supportsGL && vis.supportsGL) ||
++          (bestVis.visualCaveat != GLX_NONE_EXT) ||
++          (!(bestVis.render_type & GLX_RGBA_BIT) && (vis.render_type & GLX_RGBA_BIT)) ||
++          (!bestVis.doubleBuffer && vis.doubleBuffer) ||
++          (bestVis.redSize < vis.redSize) ||
++          (bestVis.greenSize < vis.greenSize) ||
++          (bestVis.blueSize < vis.blueSize) ||
++          (bestVis.alphaSize < vis.alphaSize) ||
++          (bestVis.depthSize < vis.depthSize) ||
++          (bestVis.stencilSize < vis.stencilSize) ||
++          (bestVis.accumRedSize < vis.accumRedSize)) {
++         /* found a better visual */
++         bestVis = vis;
++      }
++   }
++
++   XFree(visuals);
++
++   return bestVis.id;
++}
++
++
++static void
++usage(void)
++{
++   printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-display <dname>]\n");
++   printf("\t-v: Print visuals info in verbose form.\n");
++   printf("\t-t: Print verbose table.\n");
++   printf("\t-display <dname>: Print GLX visuals on specified server.\n");
++   printf("\t-h: This information.\n");
++   printf("\t-i: Force an indirect rendering context.\n");
++   printf("\t-b: Find the 'best' visual and print its number.\n");
++   printf("\t-l: Print interesting OpenGL limits.\n");
++}
++
++
++int
++main(int argc, char *argv[])
++{
++   char *displayName = NULL;
++   Display *dpy;
++   int numScreens, scrnum;
++   InfoMode mode = Normal;
++   GLboolean findBest = GL_FALSE;
++   GLboolean limits = GL_FALSE;
++   Bool allowDirect = True;
++   int i;
++
++   for (i = 1; i < argc; i++) {
++      if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) {
++         displayName = argv[i + 1];
++         i++;
++      }
++      else if (strcmp(argv[i], "-t") == 0) {
++         mode = Wide;
++      }
++      else if (strcmp(argv[i], "-v") == 0) {
++         mode = Verbose;
++      }
++      else if (strcmp(argv[i], "-b") == 0) {
++         findBest = GL_TRUE;
++      }
++      else if (strcmp(argv[i], "-i") == 0) {
++         allowDirect = False;
++      }
++      else if (strcmp(argv[i], "-l") == 0) {
++         limits = GL_TRUE;
++      }
++      else if (strcmp(argv[i], "-h") == 0) {
++         usage();
++         return 0;
++      }
++      else {
++         printf("Unknown option `%s'\n", argv[i]);
++         usage();
++         return 0;
++      }
++   }
++
++   dpy = XOpenDisplay(displayName);
++   if (!dpy) {
++      fprintf(stderr, "Error: unable to open display %s\n", XDisplayName(displayName));
++      return -1;
++   }
++
++   if (findBest) {
++      int b;
++      mesa_hack(dpy, 0);
++      b = find_best_visual(dpy, 0);
++      printf("%d\n", b);
++   }
++   else {
++      numScreens = ScreenCount(dpy);
++      print_display_info(dpy);
++      for (scrnum = 0; scrnum < numScreens; scrnum++) {
++         mesa_hack(dpy, scrnum);
++         print_screen_info(dpy, scrnum, allowDirect, limits);
++         printf("\n");
++         print_visual_info(dpy, scrnum, mode);
++#ifdef GLX_VERSION_1_3
++         print_fbconfig_info(dpy, scrnum, mode);
++#endif
++         if (scrnum + 1 < numScreens)
++            printf("\n\n");
++      }
++   }
++
++   XCloseDisplay(dpy);
++
++   return 0;
++}
+diff -Naurp Mesa-7.11.2-orig/xdemos/Makefile Mesa-7.11.2/xdemos/Makefile
+--- Mesa-7.11.2-orig/xdemos/Makefile	1969-12-31 18:00:00.000000000 -0600
++++ Mesa-7.11.2/xdemos/Makefile	2011-12-06 01:44:35.000000000 -0600
+@@ -0,0 +1,22 @@
++TOP = ..
++
++include $(TOP)/configs/current
++
++default: glxinfo glxgears
++
++glxgears:
++	$(CC) -I$(TOP)/include -L$(TOP)/$(LIB_DIR) -lGL -lX11 -lm -o glxgears glxgears.c
++
++glxinfo:
++	$(CC) -I$(TOP)/include -L$(TOP)/$(LIB_DIR) -lGL -lX11 -lm -o glxinfo glxinfo.c
++
++install: glxgears glxinfo
++	$(INSTALL) -v -d -m755 $(DESTDIR)$(INSTALL_DIR)/bin
++	$(INSTALL) -v -m755 glxgears $(DESTDIR)$(INSTALL_DIR)/bin
++	$(INSTALL) -v -m755 glxinfo $(DESTDIR)$(INSTALL_DIR)/bin
++
++clean:
++	rm -f glxgears glxinfo
++
++.phony: default glxgears glxinfo install clean
++




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