gcc-4.3.2 build fails
trent.shea at gmail.com
Sun Nov 2 01:55:25 PST 2008
On Saturday 01 November 2008 23:59:36 John Frankish wrote:
> If I understand correctly, due to the fact that the ps3 has a 64-bit
> cpu/kernel and 32-bit os, I would need to cross-compile to get either
> a 64-bit os or a 32-bit os? Which would be better to use on the host
> system - the ydl-6 gcc-4.1.1. or IMB cell SDK-3 ppu-gcc?
I don't have any experience with this; I have not looked at the cell
processor in any great detail, but if it is anything like the amd64,
which allows you to run 32bit kernel/os, you should be able to boot a
32bit distro and build away following the LFS instructions.
Whichever you choose it will have to be based on a little bit of
research, and usage analysis.
My superficial understanding is that 64bit really starts to makes a
difference on things like encoding, manipulating pictures, etc, any
thing that uses large chunks of memory. For the day to day stuff like
email, web browsing, etc, it may be worth it to go 32bit (if possible,
just to avoid learning the multilib stuff, but if you've made it
through a couple of LFS builds it may be worth it to go 64bit, if only
to expand your knowledge of building toolchains;)
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