spyro at f2s.com
Wed Feb 26 12:36:36 PST 2003
On Wed, 26 Feb 2003 18:42:55 +0100
Oliver Brakmann <obrakmann at gmx.net> wrote:
> Doom was still integer only, but basically since Quake I, all 3D
> shooters used floating point to do their math.
> (well, the game engines from id Software anyway, which is really
> all that counts, isn't it? :-)
the reason Q3 use FP is not because you need FP to do fast 3D, but
because X86 chips can do some FP and integer ops in parallel. if they
couldnt, youd probably find a lot more integer code out there.
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