d95-bli at nada.kth.se
Tue Feb 25 02:07:00 PST 2003
James Cozine <jmcozine at yahoo.com> writes:
> d95-bli at nada.kth.se (Björn Lindberg) writes:
> > I do not know how to extract individual maps from pk3:s, or I would
> > have done that instead.
> A .pk3 file is like a mini baseq3/ dir. *.bsp files are the maps
> themselves, although they can make use of non-standard textures/ and
Ok. I guess it would be possible to divide a large package then, by
figuring out which files belongs to which map.
> (And just cutting the music/ dir saves 22MB...)
I kind of liked the music. :-)
> > The dolphin map in the isions package is kind of cool. Not very good
> > graphics but a very open and a bit peculiar map.
> Those are all very... weird. The dolphin one would be n00b friendly,
> though, because not only does falling not hurt, but the sudden stop
> at the end doesn't either ;)
That is true. I have played the dolphin map against bots a few times,
and I think it is too much of a rail-o-rama to be any fun to actually
use for real games. It is a very cool map though, IMO.
> > I will try to put up more maps when I have time to look for more.
> Speaking of which...
I will check them out when I get home tonight.
>  I'd stop messing around with my little tests and create my own map
> if I didn't suck at two fundamental mapping skills: design and
> implementation ;)
It would be very cool if any LFSers would make some maps though. We
could make an LFS-package of maps. :-)
War on Iraq, expected # of killed Civilians:
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